|Size||Absalom city district|
|Government||conventional (district council)|
Source: Guide to Absalom, pg(s). 17-20
Azlanti Keep is a stone fortress in the city of Absalom which is so massive, that it is considered its own city district. From its elevated vantage point along the northern walls of the city, the citadel is in a prime location to defend against overland invaders. In addition to serving as a military stronghold, the keep also houses the city watch and the First Guard, an elite force of warriors, wizards, and scouts dedicated solely to uncovering and quelling threats to the city's safety. The structure draws its name from its distinctive Azlanti-influenced architecture, including wide balconies and an immense flat roof, both of which provide as much military benefit as they do aesthetic appeal.
All of the roofs of the buildings in the keep are flat, and accessible from inside, in order to provide platforms for siege equipment. Notable locations within Azlanti Keep include the Outer Gate, the Grand Vault, the Little Roofs, the Open, the Craft Vaults, the Bunk Fields, Knight Country, and the Vents.
- ↑ 1.0 1.1 1.2 1.3 Erik Mona et al. (2008). Campaign Setting, p. 55. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- ↑ 2.0 2.1 2.2 Owen K.C. Stephens. (2008). Guide to Absalom, p. 17-20. Paizo Publishing, LLC. ISBN 978-1-60125-141-1
- ↑ Owen K.C. Stephens. (2008). Guide to Absalom, p. 18. Paizo Publishing, LLC. ISBN 978-1-60125-141-1