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Barbarians of Golarion hail from the dark places of the world where civilization has failed or has yet to tread. From dusty wastes, ominous jungles, and cold wastelands these mighty warriors brave both beast and climes to earn their place in the world.
Barbarians use an inborn rage to gain power over their foes. Brutally strong, tough, and resourceful, a barbarian is to be feared in individual combat, even by the most highly trained of warriors.
Barbarians are uncivilized, but not savage. They have complex social structures and codes that might seem strange to an outsider, but are no less important to them than a tax code to a follower of the Prophesies. Barbarian tribes rarely have a written language, relying strongly on symbols and pictures.
Barbarians wear clothing native to their home regions; the colder places, for instance, mean thick furs and many layers of leather and skins. In most cases the barbarian tribes are strongly ritualized, using common objects such as bones and sticks, and most also include tattoos as symbols.
Humans are the only race that gives rise to the tribal culture so favored by barbarians, and the ethnic Kellids, Ulfen and Shoanti are comprised of mostly of this class. Barbarians from other races are not as common but are not unheard of, especially in more savage lands.
Barbarians are most often found in these regions in which the environment makes every day survival a test. As such, many hail from the Realm of the Mammoth Lords, the Storval Plateau in Varisia, the Lands of the Linnorm Kings, Numeria, and througout the continent of Garund, from the Sodden Lands to the jungles of the Mwangi Expanse.
The lack of civilization among barbarian cultures does not mean that they lack faith as strong as those in more cultured regions. While they frequently venerate ancestral spirits, nature totems, or even monsters feared in other parts of the world, worship of Gorum is also quite popular, especially among the more warlike of barbarian tribes.
|Advanced Player's Guide|