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As the cleric serves the peoples and settlements of Golarion, the druid serves the wilderness. Druids seek to maintain the balance between the natural world: the elements, plants, animals, and sentient creatures alike. But like the capricious world they protect and serve, druids vary in nature from avenging anger to gentle guardians.
Druids are rare. The reclusive nature of most groves, along with the demanding and very introspective nature of their lives means very few beings are suited to the faith. Most druids avoid interaction with things outside of nature - politics, economics, and even organized religion are foreign concepts to most.
The druidic faith is very strict and individuals from all races have equal chance to be drawn to its designs. Elves and gnomes, however, being more connected to the natural world, have a greater connection to the roots of the faith.
All places need druids, and most have them. Even the largest of cities have druids that watch over their progress and the lives of their inhabitants, vermin and humanoid alike. Of special note is the Isle of Arenway, where the druids of Golarion meet during the summer solstice to discuss the world and their faith.
Most druids prefer to make their own clothing and tools out of natural materials. They are willing to use metal items where necessary, but not metal armour. Some even go so far as to make armour out of alchemially treated leaves.
|Advanced Player's Guide|