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Prior to the founding of Concept Art House in 2006, James Zhang was a studio Vice President, art director, freelance illustrator, and conceptual designer. With over a decade of industry experience, James brings a unique understanding of entertainment media from both a production artist and a studio executive level. James began his career as a concept artist at LucasArts Entertainment Company in 1998. In his time there he helped create the vision for a number of bestselling and critically acclaimed video games including Star Wars: Star Fighter, Gladius, and Star Wars: Republic Commando. In 2004, he moved on to Factor 5 where he assumed the role of Lead Artist on the PS3 title "Lair." Shortly after, James assumed the role of Vice President of a major game-art studio where he oversaw the vision and production of numerous studio projects, increased company profits with strategic marketing, and was instrumental in the building of the studio's overseas office.
Pathfinder gallery Edit
Full article: Category:Artwork by James Zhang