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Grisly fetishes and the rags of once fine clothes hang off the corpse-thin frame of this horrifying, sharp-fanged crone.
NE Medium Outside (Evil, Extraplanar)
Initiative +4, Darkvision 60ft, Perception +16
Defense: AC 25, touch 14, flat-footeded 21 (+4 Dex, +11 natural AC)
Saves: Fortitude +14, Reflex +8, Will +11 Edit
DR 10/cold iron and magic. Immune to cold, fire, charm, fear, and sleep. SR 24 Edit
Offense: Speed 30 Edit
2 Melee Claw attacks +13 (1d4+5) 1 Melee Bite Attack +13 (2d6+5 plus disease)
Spell-Like Abilities: (CL8)
Constant - Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Magic
At Will - Deep Slumber (DC16), Invisibility, Magic Missile, Ray of Enfeeblement (DC14), Etherealness, Soul Bind
Stats: STR 21, DEX 19, CON 22, INT 18, WIS 16, CHA 17
BAB +8, CMB +13, CMD 27
Feats: Alertness, Combat Casting, Deceitful, Mounted Combat
Skills: Bluff +16, Diplomacy +11, Disguise +16, Intimidate +14, Knowledge (Arcana) +12, Knowledge (planes) +15, Perception +16, Ride +15, Sense Motive +16, Spellcraft +15
Languages: Abyssal, Celestial, Common, Infernal
Environment any evil-aligned plane
Organization solitary, mounted (1 and 1 nightmare), or coven (3 hags of any type)
Terrifying murderesses and greedy soul brokers, night hags prey upon mortals while they're most vulnerable. Preferring to kill their prey slowly, haunting their dreams night after night, these hags trap the tormented souls of their victims within dark gems so they might be sold in the infernal markets of the outer planes. Night hags vary widely in appearance, standing between 5-1/2 and 7 feet tall, and weighing from 150 to 300 pounds.