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This language of croaks and belched pops is spoken by the boggards of the Mushfens in Varisia. A crude pidgin of it is also spoken by marsh giants, and is supposedly even more disgusting to hear.
This language has been guarded so vigilantly by the druids of Golarion that it remains a secret language to this day. Speakers of Elven or Sylvan may be able to discern a few individual words here and there, but even they remain baffled without a greater context to place them in.
Elven is believed to be among the eldest, if not the eldest of the languages mortals speak on Golarion. Scholars conjecture that it was formed when elven speakers of Sylvan tried to introduce grammatical rules and vocabulary from both Celestial and Draconic. The elven alphabet contains thirty-three letters (twenty-four consonants and nine vowels).
The language of the giants that exists today is a mixture of an older form (called Original Giant) and Thassilonian. First used by the giant slaves of the runelords in the time before Earthfall, it spread to the rest of Golarion after the destruction of that realm.
In terms of the sheer number of words in its vocabulary, Gnome is the largest language known. It has changed dramatically since it was first introduced to Golarion, a process which has by no means halted.
This language is hard for non-gnolls to understand and speak, as it is made up of countless barks, growls and yips. Like many other racial languages, its construction is a clear reflection of the cultural priorities of its speakers: gnoll has 37 words for the term "slave" and only two for "work".
The language of halflings is believed to have developed from a coded version of Taldane and Varisian. It was first used in Cheliax among the halfling slave population and eventually spread across Avistan and Garund.
The language of the fey, Sylvan is one of the most linguistically-static of all languages. Thought to be nearly as old as Draconic or Abyssal, Sylvan has a tiny vocabulary which has barely changed over the eons.
|Languages of the Pathfinder Chronicles campaign setting|
- ↑ Paizo Staff. (2009). Pathfinder Bestiary, p. 8. Paizo Publishing, LLC. ISBN 978-1-60125-183-1
- ↑ F. Wesley Schneider. (2007). Rise of the Runelords Player's Guide, p. 14. Paizo Publishing, LLC. ISBN 978-1-60125-059-9
- ↑ Stephen S. Greer, Joshua J. Frost, Mike McArtor, & F. Wesley Schneider. (2008). Bestiary. Sins of the Saviors, p. 82. Paizo Publishing, LLC. ISBN 978-1-60125-040-7
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Erik Mona et al. (2008). Campaign Setting, p. 221. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- ↑ Mike McArtor. (2008). Guide to Darkmoon Vale, p. 49. Paizo Publishing, LLC. ISBN 978-1-60125-100-8
- ↑ Jason Eric Nelson & Todd Stewart. (2008). Osirion, Land of Pharaohs, p. 22-23. Paizo Publishing, LLC. ISBN 978-1-60125-144-2
- ↑ Sean K Reynolds. (2009). The Bastards of Erebus. The Bastards of Erebus, p. 82-83. Paizo Publishing, LLC. ISBN 978-1-60125-190-9