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Orv (pronounced ORV) is the deepest of the three layers that compose Golarion's vast underground Darklands. It is the most mysterious and isolated part of the Darklands, and consists of dozens of immense enchanted chambers called vaults: gigantic caverns thousands of feet in height and covering regions large enough to contain entire nations. Each vault of Orv has its own rules, its own environment, and its own masters. Most vaults seem to be representative of entire biomes, to include deserts, jungles, forests, and even an underground sea. Other than legends, very little is known of this region. Even for the inhabitants of Nar-Voth and Sekamina, much of Orv remains shrouded in fear and mystery.
It is believed that the vaults of Orv were constructed by an ancient and seemingly extinct race. Known as the Vault Keepers, these mysterious beings have left little traces of who or what they were behind, other than the vaults themselves. Why they constructed the vaults still remains a mystery, but it is thought it may have been done as some sort of experiment. Powerful magic allows these immense and fantastic caverns to exist underground. These enchantments have protected the vaults from destructive temperature, pressure, and seismic activity and even extends into the regions above. However, the enchantments seem to be slowly ebbing away and some vaults have collapsed over time.
Places of InterestEdit
- The Black Desert
- The Crystal Womb
- Deep Tolguth
- Ilvarandin, city of the intellect devourers
- Land of Black Blood
- Midnight Mountains
- Sightless Sea
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- ↑ Erik Mona et al. (2008). Campaign Setting, p. 247. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- ↑ Erik Mona et al. (2008). Campaign Setting, p. 205. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- ↑ 3.0 3.1 James Jacobs & Greg A. Vaughan. (2008). Into the Darklands, p. 46-47. Paizo Publishing, LLC. ISBN 978-1-60125-140-4