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Runelords

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Karzoug

Karzoug, Runelord of Greed

Origin of the RunelordsEdit

Thassilon was founded more than 11,000 years ago by First King Xin who had been exiled from his homeland of Azlant for promoting heretical beliefs. As the empire grew beyond the bounds of Xin's ability to control, both militarily and administratively, he appointed powerful arcanists as governors to oversee his lands. The mightiest of these were the Runelords, seven of the most skilled (and power-hungry) wizards in Thassilon, if not all of Golarion. Working secretly to secure power for themselves, the opportunity to fully escape servitude under First King Xin appeared when he, in his old age and after having ruled Thassilon for more than a century, destroyed himself and much of his palace in a mysterious magical event. The Runelords seized the opportunity and subjugated those loyal to Xin - including his own son, who became a puppet emperor - while each plotted within his or her own lands to become ruler of all Thassilon.

The Virtues of Rule (wealth, fertility, honest pride, abundance, eager striving, righteous anger, and well-deserved rest), passed down from the goddess Lissala and First King Xin himself were seen as the benefits of power, and each of the runelords was drawn towards one of the seven. Over the course of time, the runelords corrupted these into what modern scholars understand to be the "great sins of the soul," abandoning the positive aspects of each and embracing the negative connotations of each (greed, lust, boastful pride, gluttony, envy, wrath, and sloth) as the rewards of rule. Each of the seven rulers specialized in a single school of rune magic and possessed a mighty weapon which not only served them in battle, but also became a symbol of their rule.

The Runelords of ThassilonEdit

The runelords forged alliances with dragons and enslaved giants by using secrets of rune and glyph magic stolen from the aboleths in their efforts to increase their own power. With their enslaved giant armies, the wizards of Thassilon built massive tombs, enormous magical constructs, and staggering monuments that survive today, mute testimonies of a mysterious age long past.[1]

Alaznist, Runelord of Wrath
Domain: Bakrakhan
Weapon of Rule: Ranseur of charred adamantine
Belimarius, Runelord of Envy
Domain: Edasseril
Weapon of Rule: Halberd
Karzoug, Runelord of Greed
Domain: Shalast
Weapon of Rule: Burning glaive studded with meteoric gemstones
Krune, Runelord of Sloth
Domain: Haruka
Weapon of Rule: Dragon-tooth longspear
Sorshen, Runelord of Lust
Domain: Eurythnia
Weapon of Rule: Double-headed guisarme
Xanderghul, Runelord of Pride
Domain: Cyrusian
Weapon of Rule: Lucerne hammer
Zutha, Runelord of Gluttony
Domain: Gastash
Weapon of Rule: Scythe

The Runelords' Slumber Edit

As all evil empires must, Thassilon fell. The reason for this fall remains a mystery, but as the end drew near, the seven runelords retreated into the depths of their greatest monuments, entombing themselves with orders for their minions to release them later to reclaim their empire. Alas, Thassilon's minions were enslaved or slaughtered. No one was left to waken them, and so the wizard kings of Thassilon slumbered for countless ages.[1]

ReferencesEdit

  1. 1.0 1.1 James Jacobs. (April 22, 2007). Raising the Runelords, Paizo Blog.

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