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Serpent's Skull is the seventh Pathfinder Adventure Path, set for release in August 2010 with Souls for Smuggler's Shiv. The six-part series will take adventurers from the Chelish colony of Sargava into the heart of the Mwangi Expanse and will prominently feature serpentfolk as a thematic enemy.
Chapters EditJenivere upon infamous Smuggler's Shiv, an island off the coast of the jungle realm of Sargava. If they’re to have any hope of escaping the notorious pirates’ graveyard, the survivors will need to band together to outwit the isle’s strange beasts and legendary menaces. But can the PCs unite the swift-to-squabble castaways, especially when several seem to have mysterious goals of their own? And does Smuggler's Shiv hide secrets even deadlier than its desperate denizens?
Saventh-Yhi, the lost Azlanti City of Seven Spears. There they become embroiled in intrigue with the Pathfinder Society, the Aspis Consortium merchant league, the Pirate Lords of the Shackle Isles, and the deadly Red Mantis assassins, rivals who also seek to plunder the lost city for their own purposes. Each group uses its unique tactics to pressure the heroes into an alliance, with Sargava’s leaders promising a huge reward to the explorers who can successfully discover and explore the ruined city. With enemy factions hot on their heels, tons of unexpected encounters, and a waiting tribe of monkey-men, will the heroes survive the Screaming Jungle to reach the lost city of Saventh-Yhi before it’s too late?
Saventh-Yhi, ruined outpost of the ancient kingdom of Azlant. With seven spear-like monolith towers peaking above the verdant canopy and crumbling causeways echoing with the savage cries of unknown predators, the city promises untold wealth to those brave enough to claim it. But the heroes are not alone, for their allies and enemies among Sargava’s colonist government, the Pathfinder Society, the Aspis Consortium merchant league, the Pirate Lords of the Shackle Isles, and the mysterious assassins of the Red Mantis also have designs upon the treasures of the City of Seven Spears, and the race is on to plunder the riches of the city’s many adventure sites.
Ilmurea, inspiration for the superstitious native fears of a terrible evil lurking just underfoot. The heroes must accompany their new ally to rescue her captured companions in the city below, braving the trap-laden, monster-infested Vaults of Madness that stand between Saventh-Yhi and Ilmurea. But just as they venture forth, a new inhabitant takes up residence in the City of Seven Spears — the legendary Gorilla King himself!
morlocks, devolving into madness and evil over thousands of years. Malign creatures from throughout the Darklands flock to Ilmurea to prey upon these dwellers, and serpentfolk from around the world flock to Ilmurea, beckoned by the severed head of their slain ophidian god, Ydersius. A grim ritual, already in progress, will use the power of the Serpent’s Skull to restore the serpentfolk of Golarion to their true, terrible potential, instantly creating a new menace below all the nations of the world. A lost Pathfinder holds the key to disrupting the ritual, but before his plan can be executed he must first be rescued from his underground prison.
|Pathfinder Adventure Paths|