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|NOTICE: This Pathfinder Society scenario is currently legal for play. Please do not add any information to this article that has not been specifically released to the public by Paizo. For more information see the wiki's policy regarding Pathfinder Society material.|
| Pathfinder Society Scenario #2-06:|
The Heresy of Man Part I:
The First Heresy
|Publisher's Product Page|
|Author(s)||Greg A. Vaughan & Kevin J. Wright|
|Type||Pathfinder Society scenario|
|Series|| Pathfinder Society|
Season 2 scenarios
The Heresy of Man
|Precedes||Where the Dark Things Sleep|
|Artwork from The First Heresy|
For more than 2 millenia, the nation of Rahadoum has lived under the Laws of Man that decreed, "let no man be beholden to a god." While this has led to relative peace without religious strife, it has left the nation devoid of divine healing and magical methods to provide succor to those ravaged by disease or injury. When a new and mysterious plague begins ravaging the coastal villages of Rahadoum, you are sent by the Pathfinder Society to escort a cleric of Sarenrae into the heart of the plague in order to protect a secret Pathfinder research project. Getting there means smuggling the cleric in as contraband and when the Pure Legion, Rahadoum's defense against religion, get wind of your arrival, you must fight not only to protect the cleric, but to keep yourselves from being executed for violating the First Heresy.