Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
|NOTICE: This Pathfinder Society scenario is currently legal for play. Please do not add any information to this article that has not been specifically released to the public by Paizo. For more information see the wiki's policy regarding Pathfinder Society material.|
| Pathfinder Society Scenario #36:|
Echoes of the Everwar Part I:
The Prisoner of Skull Hill
|Publisher's Product Page|
|Author(s)||Joshua J. Frost|
|Type||Pathfinder Society scenario|
|Series|| Pathfinder Society|
Season 1 scenarios
Echoes of the Everwar
|Follows||Voice in the Void|
|Precedes||The Beggar's Pearl|
|Artwork from The Prisoner of Skull Hill|
|“|| A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent after strange fires were seen burning in the skies above. You have been sent north to investigate the disappearance and find a lost tomb long rumored to exist beneath the outpost's timber tower. When you arrive and find the place choked with monsters and hideous plant creatures from beyond the stars, your mission of exploration quickly turns to one of survival.
The Prisoner of Skull Hill is part 1 of the Echoes of the Everwar series. Parts 1, 2, and 3 can be played in any order and part 4 must be played last. Look for part 2, Pathfinder Society Scenario #42: The Watcher of Ages, in January 2010.