The Rules of the Swift

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NOTICE: This Pathfinder Society scenario is currently legal for play. Please do not add any information to this article that has not been specifically released to the public by Paizo. For more information see the wiki's policy regarding Pathfinder Society material.

Pathfinder Society Scenario #48:
The Devil We Know Part IV:
The Rules of the Swift
Rules of the Swift
Publisher's Product Page
Author(s) Larry Wilhelm
Publisher Paizo Publishing
Price PDF: $3.99
Released April 2010
Type Pathfinder Society scenario
Binding PDF
Pages 24 pages
Rules set PFRPG
Series Pathfinder Society
Season 1 scenarios
The Devil We Know
Follows The Darkest Vengeance
Precedes Among the Dead
Artwork from The Rules of the Swift

In the conclusion of the Devil We Know campaign arc, you are called once more to Cassomir, where a mass abduction of the residents of Swift Prison has the entire town in a panic. Venture-Captain Hestia Themis once more partners you with an Aspis agent to see what link the Swift Prison event has to the earlier kidnapping of a Pathfinder agent. You will explore an empty prison, delve the tunnels below, and come face-to-face with the source of Cassomir's troubles in a vile grotto deep beneath the city.

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