Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
|NOTICE: This Pathfinder Society scenario is currently legal for play. Please do not add any information to this article that has not been specifically released to the public by Paizo. For more information see the wiki's policy regarding Pathfinder Society material.|
| Pathfinder Society Scenario #48:|
The Devil We Know Part IV:
The Rules of the Swift
|Publisher's Product Page|
|Type||Pathfinder Society scenario|
|Series|| Pathfinder Society|
Season 1 scenarios
The Devil We Know
|Follows||The Darkest Vengeance|
|Precedes||Among the Dead|
|Artwork from The Rules of the Swift|
In the conclusion of the Devil We Know campaign arc, you are called once more to Cassomir, where a mass abduction of the residents of Swift Prison has the entire town in a panic. Venture-Captain Hestia Themis once more partners you with an Aspis agent to see what link the Swift Prison event has to the earlier kidnapping of a Pathfinder agent. You will explore an empty prison, delve the tunnels below, and come face-to-face with the source of Cassomir's troubles in a vile grotto deep beneath the city.